June 10, 2019

Hello friends!

It’s been a while since I posted any news regarding 13 Ronin. A new challenging project at my day job and a renovation of my apartment have been stealing both time and energy, slowing down the development speed of 13 Ronin to almost no speed at all. But n...

February 23, 2019

Hello friends,

The last couple of weeks I've been busy drawing pain and death animations for my samurai hero. Once again it became painfully apparent how slow this process is for me. This made me decide to focus on key-frames and use as few in-betweens as possible. By u...

January 27, 2019

Hello friends!

Next milestone in the development of 13 Ronin will be another public developer build. It will feature:

  • Get ready text

  • Game over text

  • Time limit and counter

  • Time-based score
     

  • Gameplay:

    • Instant action on button press, no nee...

January 2, 2019

Hello friends and a happy new year to all of you!

In my September post I stated the goal for the year to be the release of a first public build of 13 Ronin. I followed the statement with a list of features the release should contain, and although I haven’t managed to co...

November 17, 2018

Since I had no previous experience of coding a computer player I turned to our friend google for advice. I found a number of threads on the subject, some talked about AI but most of them talked about reaction based solutions...

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