Hello friends! Next milestone in the development of 13 Ronin will be another public developer build. It will feature: Get ready text Game over text Time limit and counter Time-based score Gameplay: Instant action on button press, no need to follow through Minimum attack distance, no damage when the opponent is too close More varied movement scheme for the computer player Moves and attacks: Crouching turn Crouching cut Damage and death: Crouching hurt animation, forward and ba
Hello friends and a happy new year to all of you! In my September post I stated the goal for the year to be the release of a first public build of 13 Ronin. I followed the statement with a list of features the release should contain, and although I haven’t managed to complete all of those features I’m still quite happy.
Lacking from the list is a background animation of a pair of women drinking tea, the color of the opponent (it should be white, but is grey) and an idle ani