
There will be lightning!
When scanning the net for examples on different weather effects I came across an amazing tutorial written by Michael Hoffman on how to make realistic looking light effects. This inspired me to write a very similar lightning engine. The main difference between the solutions is that Michael's uses a pre-drawn image rendering the lightning bolts while mine uses the line strip drawing primitive. Michael's lightnings are more realistic looking than mine but since I'm going for mor


Rain engine #2
We've had a sunny weekend here in Stockholm, but I have been coding rain. Since my last update I've fixed a few bugs in the rain engine related to splash angle and drop transparency and I've also added an option to control length of the drops. But more importantly, I've made and uploaded a new rain video, of higher quality than the previous one, to my YouTube-channel. So far I'm using the open source software OBS Studio (Open Broadcaster Software) for recording. But this is t