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Coding & Weather

I've taken a break from the asset drawing and spent the last week actually doing some proper coding. The game now have a structure with presentation-, intro-, game- and highscore screens. I've added some of the new animations to the game and also added life indicators to the top of the screen.

Other things I'm focusing on right now are doing a weather system, I mean we can't always have our hero fighting in the sunshine, that would just be too easy. I've implemented a particle engine for creating rain with different density, speed, acceleration and wind, and I've started doing a system for generating lighting bolts. After that I'll add support for fog and then I'll put everything together into some kind of neat weather-module.

Finally I've started keeping track of my work on a Trello-board, so for anyone interested in what lies ahead please visit:

ERASERHEAD STUDIO

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