February 23, 2019

Hello friends,

The last couple of weeks I've been busy drawing pain and death animations for my samurai hero. Once again it became painfully apparent how slow this process is for me. This made me decide to focus on key-frames and use as few in-betweens as possible. By u...

October 9, 2018

In my last blog post I showcased some of the audio I’ve been working with for my upcoming game 13 RONIN, now it’s time for graphics. But first a celebration. The 4th of October is a day dedicated to the cinnamon roll here in Sweden (yes, it’s true), which we, of course...

July 9, 2018

Ester (Eraserhead Animation Editor) is a new tool I've build that will make it easier for me to describe what different animations a spritesheet contains and their different characteristics e.g. how long each frame should be displayed. I can then export the description...

June 4, 2018

Here in Stockholm it's been unusually hot and dry for this season of the year and I'm quite convinced that the pharmacies have broken a new record in anti-histamine sales. Last night we were finally blessed with thunder and rain and today the air is cool and nice and t...

May 10, 2018

If I ever was going to write a horror story involving a blogger it would be a Kafkaesque tale about a developer trying to make a decent site using WIX and in the end discovering that the WIX-editor is possessed by the devil. Cool, right? No. Why? Because it's a true st...

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February 23, 2019

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