April 22, 2018

We've had a sunny weekend here in Stockholm, but I have been coding rain. Since my last update I've fixed a few bugs in the rain engine related to splash angle and drop transparency and I've also added an option to control length of the drops. But more importantly, I'v...

April 15, 2018

Today I've been working on my rain engine. I've shared the code I have so far on BitBucket and also published a short demonstration video on my YouTube channel.

I'm not entirely happy with the outcome. The splashes look a little strange and I think I need to apply some...

April 13, 2018

When developer collegues learn that I'm writing a game, the first question they ask is almost always what engine I'm using. The second is in what language. So what follows are the answers to these questions and the motivation behind them.

I'm writing the game in C# and...

April 12, 2018

By chance I stumbled upon an advert for a used therapsid synthesizer and when I read it was based on the C64 SID sound chip and that it was intended “to create roaring noises that will cut through your mix like razor-sharp claws through a mammoth steak.” I knew I just...

April 8, 2018

I've taken a break from the asset drawing and spent the last week actually doing some proper coding. The game now have a structure with presentation-, intro-, game- and highscore screens. I've added some of the new animations to the game and also added life indicators...

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