January 27, 2019

Hello friends!

Next milestone in the development of 13 Ronin will be another public developer build. It will feature:

  • Get ready text

  • Game over text

  • Time limit and counter

  • Time-based score
     

  • Gameplay:

    • Instant action on button press, no nee...

January 2, 2019

Hello friends and a happy new year to all of you!

In my September post I stated the goal for the year to be the release of a first public build of 13 Ronin. I followed the statement with a list of features the release should contain, and although I haven’t managed to co...

June 17, 2018

With much excitement I collected the parcel and hurried home. I tore the package open and discovered with joy that the keyboard (Arturia KeyLab 25) I had ordered was a sturdy piece more beautiful than I had imagined. Now I was going to compose some great tunes for my g...

May 10, 2018

If I ever was going to write a horror story involving a blogger it would be a Kafkaesque tale about a developer trying to make a decent site using WIX and in the end discovering that the WIX-editor is possessed by the devil. Cool, right? No. Why? Because it's a true st...

April 13, 2018

When developer collegues learn that I'm writing a game, the first question they ask is almost always what engine I'm using. The second is in what language. So what follows are the answers to these questions and the motivation behind them.

I'm writing the game in C# and...

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